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Season 24 · Official Rulebook

Game Rules.

Everything you need to know to play, umpire, and compete in the ATB Cricket League. All rules are final — umpires have authority on the field.

24
League Games
6
Franchises
66
Players
11
Sections
Powerplay Rules 7-Bowler Mandate Challenger Pool Random Generator Replacements 5-Game Knockout Eligibility No By-Runners 2026 Super Over Rules Awards Ceremony Powerplay Rules 7-Bowler Mandate Challenger Pool Random Generator Replacements 5-Game Knockout Eligibility No By-Runners 2026 Super Over Rules Awards Ceremony
01
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Field Restrictions

Powerplay Rules

Bowling powerplay covers the first 4 overs. The batting side gets a flexible 2-over batting powerplay anywhere in their innings.

Bowling PowerplayOvers 1–4

Fielding restrictions apply to the first 4 overs of each innings. Only 2 fielders are permitted outside the 30-yard circle.

Batting Powerplay2 Overs · Captain’s Choice

The batting team may take a 2-over batting powerplay at any point during the innings. During the batting powerplay, only 3 fielders are allowed outside the 30-yard circle.

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Default Trigger — Mandatory
If the batting team has not taken their powerplay by the 18th over, the 19th and 20th overs are automatically defaulted to the batting powerplay. Umpires must call this — it is not optional.
Non-Powerplay Fielding

Outside the powerplay overs, a maximum of 5 fielders are permitted outside the 30-yard circle at any time.

Summary — Fielders Outside the 30-Yard Circle
Powerplay TypeWindowMax Fielders Outside
Bowling PowerplayFirst 4 overs2 fielders
Batting Powerplay2 overs, anytime3 fielders
Standard (Non-Powerplay)All other overs5 fielders
02
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Over Limits & Bowler Rotation

Bowling Rules

Captains must use at least 7 different bowlers in every match. Even reduced-overs games stick to the rotation rule.

7-Bowler MandateAbsolute Rule

The captain must use at least 7 different bowlers in every match — including reduced-over games. This rule provides equal bowling opportunities for all players and cannot be waived.

Over Limits Per Bowler (20-Over Match)
Max OversBowlers Allowed
4 oversMaximum of 2 bowlers
3 oversMaximum of 3 bowlers
2 overs each (6th & 7th bowlers)To cover the remaining 3 overs

In a standard 20-over match: 2×4 + 3×3 + 2×2 = 8 + 9 + 4 = 21 over-slots across 7 bowlers, but only 20 overs are used. The split lets captains plan distribution while staying within limits.

Late Player Substitute Fielding

A substitute fielder for a late-arriving player may field for the first 4 overs only and cannot bowl. After 4 overs, the bowling team must play with 10 men.

New Batsman on Strike

The new batsman takes strike for ALL dismissals — except run-outs.

No-Balls & Free-Hits

All No-balls result in a Free-Hit — no exceptions.

Beamer EscalationBowler Safety

If a bowler bowls 2 over-the-shoulder beamers in a single over, they cannot complete that over — but may continue the next over.

If this happens twice in the same match (4 beamers across 2 overs), umpires take the final decision on whether the bowler is removed from the game.

03
⏱️
Schedule & Pacing

Match Timing

Run-rate target: 6 overs every 30 minutes. Late starts cost overs — one per 5 minutes past the grace period (7:15 PM for 7:00 PM games · 6:45 PM for 6:30 PM games).

Standard 20-Over Game Format7:00 PM Start

Each match follows this schedule. Run-rate target: 6 overs every 30 minutes.

7:00 PM
1st Innings
Start
8:40 PM
1st Innings
End · 1h 40m
8:40–8:45
Innings
Break · 5 min
8:45 PM
2nd Innings
Start
10:25 PM
Match End
1h 40m
Standard 20-Over Game Format6:30 PM Start

Each match follows this schedule. Run-rate target: 6 overs every 30 minutes.

6:30 PM
1st Innings
Start
8:10 PM
1st Innings
End · 1h 40m
8:10–8:15
Innings
Break · 5 min
8:15 PM
2nd Innings
Start
9:55 PM
Match End
1h 40m
Late Start — Staircase of PenaltiesPacing

Every 5 minutes after the grace period, 1 over is lost from each side. Grace period is 7:15 PM for 7:00 PM games and 6:45 PM for 6:30 PM games. The 7-bowler mandate still applies in reduced-over matches.

Staircase shown for 7:00 PM start — shift all times back 30 minutes for 6:30 PM games.

7:00 PM
20
On Time
7:15 PM
19βˆ’1
7 Bowlers Req
7:20 PM
18βˆ’1
7 Bowlers Req
7:25 PM
17βˆ’1
7 Bowlers Req
+5 min
βˆ’1
Continues…
Interruption — DLS Method

If lights fail or the game stops for any external reason mid-innings, the Duckworth-Lewis-Stern (DLS) method will be applied.

04
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Toss, Ground & Pre-Match Duties

Game Setup

Home team owns the field setup, away team handles streaming and refreshments. Toss is at T-15.

Toss Timing

Toss is scheduled 15 minutes before match time.

  • If a team does not have 8 players at toss time, the toss is awarded to the opposing team (if they have 8+).
  • If both teams are short, the umpire proceeds with the toss regardless — both teams are at fault.
CricHeroes Update

The respective captain must add any replacement player upfront on the CricHeroes team before play begins.

Home Team ResponsibilityField Setup

The home team sets up the field before the start of the game: stumps, crease, wide lines, inner circle, boundaries. Captain delegates these tasks to team members.

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Boundaries Are Final
Once boundaries are set for the first game on a ground, they cannot be changed for the current or any subsequent games at that venue. The away team and umpires have no say in boundary determination.
Away Team ResponsibilityStreaming & Supplies
  • Provide 1 volunteer for Live Streaming
  • Provide drinks, snacks, and ice cubes on game day (especially in summer)
05
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ICC Playing Conditions · Wide · No Ball · LBW

Specific Delivery Rules

Formal definitions for Wide Ball (Law 22) and No Ball, plus the ATB LBW catch rule.

Wide Ball — JudgingLaw 22.1

A ball is a Wide if it passes wide of the striker's normal batting position or above their head height. It is not Wide if the striker can hit it with a normal cricket stroke. Umpires must apply a strict and consistent interpretation.

Wide Ball — Call & SignalLaw 22.2

The umpire shall call and signal Wide Ball as soon as it passes the striker's wicket. The ball is considered Wide from the instant the bowler entered their delivery stride, even though it cannot be called Wide until it passes the striker's wicket.

No Ball — Bouncing or RollingBowler Penalty

The umpire shall call and signal No Ball if a delivered ball, without having previously touched the bat or person of the striker:

  • Bounces more than once before it reaches the popping crease (Bouncer Rule)
  • Rolls along the ground before it reaches the popping crease
Bouncers Per OverMax 2

A maximum of 2 bouncers (over-the-shoulder deliveries) are permitted per over. A third bouncer in the same over is called a No Ball.

LBW Catch RuleATB Rule

If the ball hits the batsman's legs first (regardless of whether it then hits the bat) and is caught — the batsman is NOT OUT. It is a dead ball — no runs can be taken.

No-Ball Precedence

If both a No-ball and a Wide occur on the same delivery, No-ball always takes precedence over a Wide.

06
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Player Availability & Pool Allocation

Replacements

Organizers run a random generator from each pool. Like-to-like is capped at 3 per season, then players downgrade.

Like-to-Like LimitCap = 3

A player is capped at a maximum of 3 like-to-like replacements per season.

Random Generator UseOrganizers Drive It

Organizers use a random generator from each pool to allocate replacements. If no players are available from that pool, the generator runs for the downgraded pool — with no points deducted.

Same Pool Limit — Downgrade Rule

A player is eligible to receive a replacement from the same player pool for their first three (3) replacement games of the season, with the replacement selected using the approved random generator. Beginning with their fourth (4th) replacement game, all replacements must be selected from the downgraded pool.

Player Appearance Limit

A player from the like-to-like replacement pool can only reappear after all other players in that pool have been used.

Example: If players X, Y, Z are available to a team via the random generator and player X has already played as a replacement, X can only return after Y and Z have both played.

Recycling RuleMain Pool Only

A replacement player cannot repeat until all other non-playing players in a pool have been used once. After that, the pool resets for recycling.

Sequence Contact RuleOrder Matters

Captains must contact replacement players in the exact sequence provided by the organizing team (a list of 3 players).

⚠️
Penalty for Deviation
If a captain deviates from this sequence and the violation is confirmed, the organizing committee reserves the right to impose one extra replacement penalty on the team's balance. If a team has only 1 available replacement, organizers take the final call.

Sequence Reset: If two players in the designated sequence have already participated and the third is unavailable, the first two players become eligible again. The player with the fewest replacement games played that season is selected first.

Tie-Breaker

If two captains have a tie for the same player, a random allocation is decided by a toss. The captain losing the toss must run the random generator for the rest of the players in that pool.

Playoffs ExceptionEliminator & Finals

If a team needs 2 or more replacements in the Eliminator or Final, only 1 can be like-to-like — all others must come from the downgraded pool.

Knockout Eligibility5-Game Minimum

To be eligible for knockout participation (Eliminator and Finals), a team member must have participated in at least 5 league games. Players who do not meet this minimum will be disqualified from playing in the knockouts.

07
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Inclusion Rule

Challenger Pool

Formerly the Opportunity Pool. The 1st Challenger player on the team must bat before the 6th wicket falls — or the penalty cliff kicks in.

Mandatory Batting OrderPenalty Cliff

The 1st Challenger player on the team must bat before the 6th wicket falls. The batting captain is solely responsible for sending that player out in time.

Wicket-by-wicket penalty (cumulative 7 runs per wicket after deadline)
W1
W2
W3
W4
W5
W6
DEADLINE
W7
βˆ’7
W8
βˆ’7
W9
βˆ’7
W10
βˆ’7
Safe Window
Deadline (Wicket 6)
βˆ’7 runs per subsequent wicket
Penalty Claim Procedure

If the Challenger Player has not batted by the time the 6th wicket falls, a 7-run penalty is imposed for each subsequent wicket (6th, 7th, 8th, 9th, 10th).

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Opposing Captain Must Claim
It is the opposing captain's responsibility to claim the 7-run penalty from the umpires. It is not automatically applied.
Captain's Responsibility

The concerned batting team captain must send the Challenger player to bat before the 6th wicket falls. No exceptions.

08
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On-Field Authority

Umpiring Rules

Main and leg umpires are assigned by organizers. Their decisions are final and cannot be overruled by each other.

Assignment & Swaps

Main umpire and leg umpire assignments are made by the organizers. Once assigned, it is the player's responsibility to umpire or swap with another player from their own team.

MankadingOUT — No Warning

Mankading is OUT without any warning. However, if the bowler steps out of the crease before delivery, it is NOT OUT. The final call rests with the umpire.

Conflict Resolution

At a conflict, both umpires must discuss and reach a common decision. The Main Umpire cannot overrule the Leg Umpire, and vice versa, once a decision has been given. Players must respect the umpire's call.

No Video Reviews

Umpires must rely entirely on their instinct for making decisions — video reviews are not permitted under any circumstances.

Post-Game Kit Responsibility

After the game, one umpire takes the kit bag and one takes the scorecard. Please charge the power bank if you take the kit home.

09
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On-Field Injuries & Discomfort

Injury & Substitutes

No by-runners for the entire Season 24. Bowler injuries trigger a 6-bowler split rule.

No By-RunnersSeason 24 Change
🚫
By-Runners Disallowed All Season
For Season 24, by-runners are not allowed for the entire season — even for in-game injuries. This is a season-wide change.
No General Substitutes

Substitutes are not allowed unless a player is injured or feels discomfort on the field during the game.

On-Ground Bowler Injury

If a bowler is injured mid-game (specifically one of the 2 bowlers permitted to bowl 4 overs), special conditions apply for the affected team:

  • The on-field replacement cannot bowl
  • The team must adjust to use 6 bowlers to complete the remaining overs
10
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Conduct, Retirement & Penalties

Other Rules

Retired Out, Jerseys & Fair Play, and post-game Root Cause Analysis.

Retired Out Rule

Challenger Players are not permitted to retire during an innings.

All other players may retire for any reason — however, they will be recorded as Retired Out and may only resume batting after the fall of the 9th wicket, provided the innings has not concluded.

Jerseys & Fair Play

Players must wear their team jersey based on home or away status. Captains are responsible for informing their players.

This rule plays a vital role in the Fair Play award calculation.

Post-Game RCA & Penalty Points

After the game, a Root Cause Analysis (RCA) will be done. A player can be limited from playing the next game for rule violations.

11
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Endings & Recognition

Abandonment, Super Over & Awards

How games end when weather, time, or ties interrupt — and how the night closes.

Match Abandonment — 1 Point EachLeague Stage

If a match is abandoned before it starts, or after it has begun but before 50% of the overs/target in the 2nd innings have been completed (due to weather, ground, or lighting), both teams are awarded 1 point each.

DLS Method — Other Scenarios

In any other interruption scenario, the Duckworth-Lewis-Stern (DLS) method will be applied. The match will not be rescheduled, and DLS will not be bypassed under any circumstances.

Umpire Authority

Umpires have final authority on abandonment decisions. They may consult organizers if additional guidance is needed.

Eliminators & Finals

Eliminators and Finals may be rescheduled based on ground availability — unlike league matches.

Super Over — Tie-Breaker25-Min Window

If a match ends in a tie and there are at least 25 minutes of ground time remaining (15 min game time + 10 min grace), both teams play a Super Over.

If there is insufficient time, 1 point is awarded to each team. Umpires take the final call in agreement with both captains.

Player of the Match

A Player of the Match award is given at the end of each game. The winning captain selects the recipient. This award is independent of CricHeroes ratings.

Task Delegation Summary
  • Live Streaming: 1 volunteer from the away team
  • Scoring: 2 volunteers from each team
  • Clean-up: Both teams share responsibility after the game
  • Home team ground setup: Home team captain's responsibility to delegate
  • Drinks, snacks, ice cubes: Away team members (ice purchased on game day in summer)
  • Kits: Each club manages its own kit bag and refills missing pieces
  • Scorecard & common bats: Umpires take them home post-game (charge the power bank if taking the kit)